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M.Sc. Architect & Interdisciplinary Designer
generative texture
Project Type : Concept & Design & Production
Typology : Furniture
Date : June, 2019
The design framework centers around the dichotomy between conventional usage methods and artificial intelligence, with the objective of rendering this contrast a utilitarian feature of everyday life.
The project entails a comprehensive inquiry into a system that can be operated, manufactured or customized in one to five distinct models, based on user preferences. The primary objectives of the project are to develop a functional prototype that can operate independently and to explore the potential of cane material for use in architecture, such as ceilings, wall coverings or furniture. The design parameters focus on contrasting artificial intelligence with traditional usage methods, with the intention of rendering this technology a ubiquitous element in everyday life. The investigation seeks to evaluate the material's response to diverse scripts or inputs, and the findings are expected to create the future development model of the city in conjunction with urban texture analysis.
The wooden frame structure is arranged with a total of 9 weaving modules and 18 servo motors positioned in a 3x3 configuration.
The script has been programmed to assign the degree of rotation and direction to each motor, which is subsequently controlled by the Grasshopper software in synchronization with the Arduino microcontroller. This configuration enables each panel to function independently or in tandem. Additionally, ultrasonic sensors are incorporated to determine the distances between panels and surrounding objects, which serve as another input value for the system.
The design integrates artificial intelligence technology with traditional components, resulting in a hybrid product that exhibits bridge-like characteristics. The majority of the scripts utilized in the project highlight the architectural possibilities of the panel system. By leveraging open source technology, users can engage with the system through sensors, thereby promoting participatory design. This project represents a revision of the design that was originally conceived in EWUQ'14, employing 21st century technology to further enhance its functionality and potential.
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